Aucouturier, J.-J. and Pachet, F. Jamming With Plunderphonics: Interactive Concatenative Synthesis of Music. Journal of New Music Research, 35(1):35-50, March 2005.

Sony CSL authors: Jean-Julien Aucouturier, Fran├žois Pachet

Abstract

This paper proposes to use the techniques of Concatenative Sound Synthesis in the context of real-time Music Interaction. We describe a system that generates an audio track by concatenating audio segments extracted from pre-existing musical files. The track can be controlled in real-time by specifying high-level properties (or constraints) holding on metadata about the audio segments. A constraint-satisfaction mechanism, based on local search, selects audio segments that best match those constraints at any time. We describe the real-time aspects of the system, notably the asynchronous adding/removing of constraints, and report on several constraints and controllers designed for the system. We illustrate the system with several application examples, notably a virtual drummer able to interact with a human musician in real-time.

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BibTeX entry

@ARTICLE { aucouturier:05c, AUTHOR="Aucouturier, J.-J. and Pachet, F.", JOURNAL="Journal of New Music Research", MONTH="March", NUMBER="1", PAGES="35-50", TITLE="Jamming With Plunderphonics: Interactive Concatenative Synthesis of Music", VOLUME="35", YEAR="2005", }