June 4, 2025

Investigating Creativity in storytelling

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— Abstract

We implemented a game in which players become authors, and that allow monitoring the full creative process: who wrote what, at what time, the cues received, the choices made, the time taken to write a fragment etc. The game mirrors in a detailed way a collective creative process whose features can be scientifically investigated. The resulting dataset is of cardinal importance and allows investigating the determinants of creativity while, at the same time, providing valuable insights on the expansion of the storytelling adjacent possible.

 

The implementation of suitable game-based experiments aims at elucidating how creativity emerges and answer to questions such as:

(i) to which extent creativity is an individual or a social process?

(ii) How to quantify the value of a new idea?

(iii) does creativity require (or is enhanced by) specific constraints?

 

More in details, a game was implemented where players become authors, creating growing trees of collaborative flash-fictions called Rubedo. The idea of using games for this task comes from the natural link that game play shares with learning, a key feature towards finding new and valuable solutions. In this framework, CSL Paris is working on games about storytelling and the collective creations of textual artefacts.

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Giulio Prevedello

Research Associate

Pietro Gravino

Researcher

Martina Galletti

Assistant Researcher

Emanuele Brugnoli

Research Associate (Sony CSL - Rome)

Remi Van Trijp

Research Leader

Inès Blin

Assistant Researcher

Martina Galletti

Assistant Researcher

Inès Blin

Assistant Researcher

Remi Van Trijp

Research Leader

Ilaria Tiddi

Assistant Professor

Annette ten Teije

Professor