
Investigating Creativity in storytelling
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— Abstract
We implemented a game in which players become authors, and that allow monitoring the full creative process: who wrote what, at what time, the cues received, the choices made, the time taken to write a fragment etc. The game mirrors in a detailed way a collective creative process whose features can be scientifically investigated. The resulting dataset is of cardinal importance and allows investigating the determinants of creativity while, at the same time, providing valuable insights on the expansion of the storytelling adjacent possible.
The implementation of suitable game-based experiments aims at elucidating how creativity emerges and answer to questions such as:
(i) to which extent creativity is an individual or a social process?
(ii) How to quantify the value of a new idea?
(iii) does creativity require (or is enhanced by) specific constraints?
More in details, a game was implemented where players become authors, creating growing trees of collaborative flash-fictions called Rubedo. The idea of using games for this task comes from the natural link that game play shares with learning, a key feature towards finding new and valuable solutions. In this framework, CSL Paris is working on games about storytelling and the collective creations of textual artefacts.
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Giulio Prevedello
Research Associate

Pietro Gravino
Researcher

Martina Galletti
Assistant Researcher

Emanuele Brugnoli
Research Associate (Sony CSL - Rome)

Inès Blin
Assistant Researcher

Remi Van Trijp
Research Leader

Ilaria Tiddi
Assistant Professor

Annette ten Teije
Professor