The Grounded Color Naming Game

Colour naming games are idealised communicative interactions within a population of artificial agents in which a speaker uses a single colour term to draw the attention of a hearer to a particular object in a shared context. Through a series of such games, a colour lexicon can be developed that is sufficiently shared to allow […]

How Experience of the Body Shapes Language about Space

Open-ended language communication remains an enormous challenge for autonomous robots. This paper argues that the notion of a language strategy is the appropriate vehicle for addressing this challenge. A language strategy packages all the procedures that are necessary for playing a language game. We present a specific example of a language strategy for playing an […]

The Semantics of SIT, STAND, and LIE Embodied in Robots

In this paper we demonstrate (1) how a group of embodied artificial agents can learn to construct abstract conceptual representations of body postures from their continuous sensorimotor interaction with the environment, (2) how they can metaphorically extend these bodily concepts to visual experiences of external objects and (3) how they can use their acquired embodied […]

Framing Fluid Construction Grammar

In this paper, we propose a concrete operationalization which incorporates data from the FrameNet database into Fluid Construction Grammar, currently the only computational implementation of construction grammar that can achieve both production and parsing using the same set of constructions. As a proof of concept, we selected an annotated sentence from the FrameNet database and […]