Music Team @ NeurIPS 2019
NeurIPS 2019 was held in Vancouver from December 8th to December 14th. This year, Sony was a Diamond Partner of the famous conference. The Music Team was there! On Sunday, during the Expo Day, they demonstrated a selection of Sony CSL tools that allow music creators to compose songs using a suite of interactive generative […]
Kreyon City and Rubedo @ FORUM Groningen
After the London experience, we will be again among the exhibitors of the major international exhibition on Artificial Intelligence, AI: More than Human, in collaboration with the London Barbican Centre. We will display two of our cutting-edge projects on A.I. and Creativity, Rubedo (here) and Kreyon City (here). AI: More than Human is an unprecedented survey of […]
Music Team @ ISMIR 2019
The music team attended the 20th annual conference of the International Society for Music Information Retrieval (ISMIR) that took place in the city of Delft, The Netherlands, from November 4-8, 2019. The conference featured 4 papers (co-)authored by Sony CSL : Controlling Symbolic Music Generation based on Concept Learning from Domain Knowledge, from Taketo Akama […]
Efficient Team Structures in an Open-Ended Cooperative Creativity Experiment
A new paper on “Efficient Team Structures in an Open-Ended Cooperative Creativity Experiment”, has been published in Proceedings of the National Academy of Science. The article is the outcome of a collaboration between the Sony Computer Science Lab of Paris, Sapienza University of Rome, and the Complexity Science Hub in Vienna. The international team has […]
Kreyon City and Citychrone @ Maker Faire Rome
Sony CSL Paris participated in the European Edition of the Maker Faire that took place in Rome from the 18th to the 20th of October 2019 (here). Maker Faire Rome is a large faire for inventions and innovation open to all forms of applied creativity, from innovative and practical ideas to more inspirational ones, from […]
Citychrone: General scores for accessibility and inequality measures in urban areas
General scores for accessibility and inequality measures in urban areas Our new paper, written in collaboration with Dr Indaco Biazzo from Polytechnic University of Turin, is now published. We rank public transport accessibility of the biggest cities around the world by looking at city cohesion, average velocity and city sociality. All over the world, the […]
DrumNet: High-Level Control of Drum Track Generation Using Learned Patterns of Rhythmic Interaction
Sony CSL Paris develops technology for AI-assisted music production. The goal is not to replace musicians, but to provide them with better tools to be more efficient in realizing their creative ideas. DrumNet is based on an artificial neural network which learns rhythmic relationships between different instruments and encodes these relationships in a 16-dimensional style […]
Sony CSL algorithms power a sound installation by Marc Vilanova
The artist and musician Marc Vilanova used a music generation algorithm created in our lab for his last work Aresta, a sculptural sound installation where an ensemble of saxophones is turned into a self-functioning entity by making the instruments autonomous. The focus of this installation is on the relationship between human agents and Artificial Intelligence […]
Sony CSL Paris at the Barbican’s Centre
Kreyon City and Rubedo on display at the Barbican’s exhibition AI: More Than Human We are happy to be among the exhibitors of the Barbican’s show AI: More Than Human with two of our cutting-edge projects about AI and creativity: Kreyon City and Rubedo. AI: More than human is an immersive, interactive art show about […]
Hideki Koike gave a seminar at CSL Paris
Vision and Projection for Innovative HCI Prof. Hideki Koike from Koike Laboratory – Tokyo Institute of Technology gave a seminar at Sony CSL Paris. Koike Laboratory’s research focus is on Human-Computer Interaction. In particular, they are interested in Vision-based HCI, Digital Sports, Information Visualization, and Network Security such as Intrusion Detection System and Honeypot. In […]